Holy Crap! It has been awhile.
Posted by BlueLiquidPlus on Saturday, February 9, 2013
Under: MineCraft
Okay so it has been awhile and I doubt any one actually reads this anymore but here is a heads up.
Currently I'm working on bringing the server back online with a slew of updates.
1) Heroes will be changing. Massive rebuild of the system will be taking place and details will be released when they become available.
2) World has been remade. The township of New Windfall has been set as our primary hub town. Shad0wkille put a lot of time and effort into crafting that town and we are going to call it home until people decide to split off and do their own thing.
3) Legit, we will be staying fully legit with the exception of Tutorial Island, Gates, and Graveyards (GYs will be touched on later). Tutorial Island will be created and uploaded once Heroes goes live to give a full understanding of what is happening. Due to the massive undertaking to properly craft everything for Tutorial Island it would take months of proper crafting to make it a fully legit location.
4) Death Control, No longer will you die and loose your stuff or go searching for your Dead Mans Chest as was in previous stylings of the server. Upon release we will have it so when you die you loose nothing. You will return to the closest Graveyard to your location. There will be a cost, but it will be minor.
5) Graveyards, these will be placed in even intervals around the lands of our build world to allow people some where to respawn at. This will replace all respawning at BEDS and will not put you back in your home. Never made much sense to me that you woke up in your bed like you just had a bad dream.
6) Economy. iConomy which was the plugin we used before, died. As such I've got us a new one and will move everyones economic holdings over to the new system. Money will be staying as a GOLD based system, and not switching to a rupee based system. Reason for this is that trading with Villagers then becomes too easy and you can get a lot of good stuff from the villagers. Balancing requires that we stick to the GOLD system. Gold Nuggets, Gold Ingots, and Gold Blocks, banks will be around that allow you to trade in your gold, but they will also sell Emeralds at 10 Coins each since finding them can be extremely difficult. Creatures will also continue to randomly "drop" money that will auto-deposit into your account (Bounty hunter style).
7) NPCs are unavailable at this time.
8) Quests, are not available at this time, but may become available when NPCs do.
9) Chestshops for player run shops are still viable and able to be used by all players.
10) Due to a lot of changes and updates certain problems may arise... such as Permissions not working as intended (There is currently an issue with WorldEdit not allowing people to use buckets in Creative mode, but since no one will really be in creative mode we don't have much to worry about).
11) Quick Travel, there is no quick travel set up at this time but as our world(s) expand will add a form or two of quick travel. For multi-world we will have Ancient Gates, which allows Nethergate like construction to allow us to travel to other worlds. These locations will be crafted by the server ops allowing travel to other worlds (PvP, Arena, Quest Worlds, New Build Worlds, Ect.)
12) No way to recall back to your marked location due to the fact that there is no heroes, so be prepared to WALK every where until I get it done.
13) Borders. The world size will be limited.... FAR more limited than previous worlds... we do not need a 3000 raidus world for 10 people.... a 1000 radius world is more manageable but we may start with something smaller... around 800 radius.
14) World Type Change, the new world type is a Huge Biome World Type. That means you hit a snow biome and it will be huge... same with the Ocean biome that New Windfall is currently sitting in.
I'm probably missing some information but I'll try to update asap... I'll be updating this to our steamgroup and web page. www.obsidianorder.tk is still our webpage.
Currently I'm working on bringing the server back online with a slew of updates.
1) Heroes will be changing. Massive rebuild of the system will be taking place and details will be released when they become available.
2) World has been remade. The township of New Windfall has been set as our primary hub town. Shad0wkille put a lot of time and effort into crafting that town and we are going to call it home until people decide to split off and do their own thing.
3) Legit, we will be staying fully legit with the exception of Tutorial Island, Gates, and Graveyards (GYs will be touched on later). Tutorial Island will be created and uploaded once Heroes goes live to give a full understanding of what is happening. Due to the massive undertaking to properly craft everything for Tutorial Island it would take months of proper crafting to make it a fully legit location.
4) Death Control, No longer will you die and loose your stuff or go searching for your Dead Mans Chest as was in previous stylings of the server. Upon release we will have it so when you die you loose nothing. You will return to the closest Graveyard to your location. There will be a cost, but it will be minor.
5) Graveyards, these will be placed in even intervals around the lands of our build world to allow people some where to respawn at. This will replace all respawning at BEDS and will not put you back in your home. Never made much sense to me that you woke up in your bed like you just had a bad dream.
6) Economy. iConomy which was the plugin we used before, died. As such I've got us a new one and will move everyones economic holdings over to the new system. Money will be staying as a GOLD based system, and not switching to a rupee based system. Reason for this is that trading with Villagers then becomes too easy and you can get a lot of good stuff from the villagers. Balancing requires that we stick to the GOLD system. Gold Nuggets, Gold Ingots, and Gold Blocks, banks will be around that allow you to trade in your gold, but they will also sell Emeralds at 10 Coins each since finding them can be extremely difficult. Creatures will also continue to randomly "drop" money that will auto-deposit into your account (Bounty hunter style).
7) NPCs are unavailable at this time.
8) Quests, are not available at this time, but may become available when NPCs do.
9) Chestshops for player run shops are still viable and able to be used by all players.
10) Due to a lot of changes and updates certain problems may arise... such as Permissions not working as intended (There is currently an issue with WorldEdit not allowing people to use buckets in Creative mode, but since no one will really be in creative mode we don't have much to worry about).
11) Quick Travel, there is no quick travel set up at this time but as our world(s) expand will add a form or two of quick travel. For multi-world we will have Ancient Gates, which allows Nethergate like construction to allow us to travel to other worlds. These locations will be crafted by the server ops allowing travel to other worlds (PvP, Arena, Quest Worlds, New Build Worlds, Ect.)
12) No way to recall back to your marked location due to the fact that there is no heroes, so be prepared to WALK every where until I get it done.
13) Borders. The world size will be limited.... FAR more limited than previous worlds... we do not need a 3000 raidus world for 10 people.... a 1000 radius world is more manageable but we may start with something smaller... around 800 radius.
14) World Type Change, the new world type is a Huge Biome World Type. That means you hit a snow biome and it will be huge... same with the Ocean biome that New Windfall is currently sitting in.
I'm probably missing some information but I'll try to update asap... I'll be updating this to our steamgroup and web page. www.obsidianorder.tk is still our webpage.
In : MineCraft