Patch Notes 2/16 v1.0.0 - Part 1
MineCraft Server –2/16/2012 – Patch Notes v1.0.0
Plugin Changes:
Removed Plugins:
· MCMMO – This plugin was removed from use due to excessive use of system resources and continuously being plagued with bugs that were sometimes game breaking. Your levels will not be carried over to the new RPG system as there is no equivalent exchange of levels to levels.
New Plugins:
· Citizens – Adds a set of featured NPCs to the game that will allow repairing for a fee, guarding of towns (soon), Wizards with magical abilities (Stop or Start Storms and Time Altering Abilities!), and Questing. Quests are not yet added but as we progress we will have MMO stylized Daily Quests, Repeatable Quests, and Storyline Quests. Guards are currently buggy and will not be available until they’re fixed.
· ScrollingMenuSign – This allows several plugins to take advantage of Signs and Maps allowing them to be turned into in-game menus that can allow you to make decisions in game without the use of a chat command.
· Vault – Economy Assisting Plugin.
· Spout – A server side plugin that will interact with the SpoutCraft Client allowing new interesting things to be added to your UI (User Interface) as well as new blocks, capes, and other in-game items. This requires you to use the SpoutCraft Client available for download on the Members Section of the Website. (www.obsidianorder.tk)
· Heroes – This plugin is the RPG replacement plugin for the McMMO RPG plugin we were using before. Full details on this plugin and its services that have been made available will be listed below.
Upcoming Plugin:
· Graveyards – Graveyards is a plugin that respawns you at a Marked Graveyard in the world. It will use the closest Graveyard to where you died allowing you to die far far away from where your home is and still be able to get back to where you were.
Heroes Detailed Information –
General –
Enchanting:
· Enchanting has been changed and now requires the Enchanting Skill (No classes have this skill yet) but in addition to this some enchanted items are glitchy due to Bukkit not providing what the developers need. (Java: Bukkit has not added proper Damage Hooks for Enchanted Items preventing modification through plugins which causes the plugin and game to freak out). The following items cannot be used least they have undesired results (such as dying instantly, never dying, getting killed in one hit, killing things in one hit, doing no damage, taking double damage, taking no damage and possible map corruption):
· Armor: Protection (Any Level)
· Armor: Explosion Protection (Any Level)
· Armor: Arrow Protection (Any Level)
· Weapon: Sharpness (Any Level)
· Weapon: Smite (Any Level)
· Weapon: Arthropods (Any Level)
· Tools: Silk Touch (Any Level)
· Bow: Arrow Damage (Any Level)
· If you have any of these Enchanted Items turn them into myself and you will be awarded a monetary donation to your account as well as a fully repaired item of the same quality. Money will be granted based on the level of the enchantment not the state of repair the tool is in.
New Classes:
· Ranger – A master of the woods and ranged combat.
· Knight – A Melee Master that charges into combat.
· Thief – A sneaky rogue that slips behind the enemy to finish them off.
· Mage – Master of the Arcane, Draws on the Mystical Energies of Zodaic to punish their enemies
· Acolyte – An Acolyte of the Goddess, Draws on Holy energies to harm enemies and heal friends.
· Blacksmith – A Harvester of resources and repairer of tools.
· Alchemist – Master of Alchemy and Transmutation of one’s own body.
Classes: General –
Skills:
· Recall, Level 1 Skill, Requires 25 Mana and 5 Redstone to Activate. Allows the Player to return to a marked location from the Mark Spell. 5 Minute Cooldown.
· Mark: Level 5 Skill, Requires 50 Mana and 15 Redstone to Activate. Allows the Player to mark a location to return to via the Recall Spell. 25 Minute Cooldown.
Ranger –
Experience Sources:
· Slaying Monsters
· PvP Combat
· Questing
Tools Available:
· Wood, All
· Stone, All
· Iron, All
· Bow
· Shears
· Fishing Rod
Armor Available:
· Leather
· Chainmail
Skills:
· Potion, Level 1 Skill, Allows the use of Healing, Regeneration, Swiftness, Fire Resistance, and Strength Potions all with the Cooldown of 60 seconds.
· Bandage, Level 5 Skill, Requires 1 Paper Item to activate. This skill will heal a target or if no applicable target is selected it will heal the Player for 5 HP worth of damage as well as stop any Bleed effect currently applied to the target.
· Sneak, Level 5 Skill, Requires 20 Mana to Activate. Allows the Player to sneak around at full speed without going into the crouched form.
· One, Level 15 Skill, Requires 10 Mana. Increases the Players speed to 1.5x speed for normal walking and 3.0x speed for dashing. One has a Cooldown timer of 15 seconds.
· IceArrow, Level 25 Skill, Requires 20 Mana to Toggle on and 10 Mana-per-Arrow shot. IceArrow applies a slow debuff to the Arrows shot by the Ranger causing the target to move at reduced speeds.
· FireArrow, Level 40 Skill, Requires 20 Mana to Toggle on and 10 Mana-per-Arrow shot. FireArrow causes all arrows shot to light a Target on fire for a short duration causing a Fire DOT (Damage Over Time). This will also light up the target as they are on fire.
· PoisonArrow, Level 49 Skill, Requires 20 Mana to Toggle on and 10 Mana-per-Arrow shot. The PoisonArrow causes a target to be struck with a poison based DOT (Damage Over Time) skill. The DOT will tick 2 Damage every 2 Seconds for 10 Seconds (10DMG).
· Wolf, Level 49 Skill, Allows the Ranger to Tame Wolves and keep them as Pets.
Weapon Damage:
· Rangers are masters of the Bow but receive some training in Swordplay. Rangers do 3 Damage with Wooden Swords, 4 Damage with Stone Swords, and 5 Damage with Iron Swords. (MC Standard is 4, 5, and 6 respectively).
· Rangers become more masterful with the Bow as they gain in level. At the first level they only do 3 Damage with Arrows but at level 50 they are able to do 10.5 Damage per Shot. (X=Current Level, X*0.15 = Bonus Damage).
Health:
· Rangers start with 25HP (MC Standard = 20), and gain 1 Health per Level to a maximum of 75 Health at level 50.
Knight –
Experience Sources:
· Slaying Monsters
· PvP Combat
· Questing
Tools Available:
· Wood, All
· Stone, All
· Iron Sword
· Iron Pickaxe
· Iron Axe
· Shears
· Fishing Rod
Armor Available:
· Leather, All
· Chainmail, All
· Iron, All
Skills:
· Potion, Level 1 Skill, Allows the use of Healing, Regeneration, Swiftness, Fire Resistance, and Strength Potions all with the Cooldown of 60 seconds.
· Charge, Level 5 Skill, Requires 25 Mana to Activate. Makes a leaping charge at a target closing the distance instantly. May cause falling damage if you aren’t careful, but a master of the skill can use the brief airtime to strike a quick critical hit.
· Bleed, Level 5 Skill, Requires 25 Mana to Apply and Requires a Sword as a weapon. Applies a Bleed effect DOT on a target causing 3 Damage every 2 seconds for 6 Seconds (9DMG) with a 10 second cooldown. Requires a Close Target (Within 2 Blocks).
· Shield, Level 15 Passive Skill, Requires a door type block held in hand to receive benefits. The Shield skill allows you to hold a Trapdoor, Wood Door, or Iron Door as a shield item that will reduce incoming damage while the item is in your hand. Each shield reduces by a different amount, Iron Door will reduce incoming damage to 75% (10DMG*0.75=7.5DMG), Wood Door will reduce incoming damage to 85% (10DMG*0.85=8.5DMG) , and the Trapdoor will reduce incoming damage to 95% (10DMG*0.95=9.5DMG).
· Taunt, Level 25 Skill, Requires 10 Mana to Activate with a 10 second Cooldown. Taunt allows you to force all Hostile Creatures nearby to attack you and only you… I suggest you grab your shield and pray your buddies got the DPS on hand otherwise you’re in for one hell of a fight.
· Might, Level 40 Skill, Requires 20 Mana to Activate. This is a party wide skill that will affect any party member within a 10 block radius increasing their melee damage by 1.5x for 10 minutes. (10DMG*1.5=15DMG).
· Invuln, Level 49 Skill, Requires 30 Mana to Activate with a 60 Second Cooldown. Allows the Player to temporarily become invulnerable to all incoming damage.
Weapon Damage:
· Knights are masters of Melee and Swordplay as such they receive bonuses to their use of Swords. Wood Sword 5 Damage, Stone Sword 6 Damage, and Iron Sword 7 Damage. (MC Standard is 4,5, and 6 respectively).
Health:
· Knights are the primary tank for all combat and start with 40HP (MC Standard 20HP) but also gain 1HP per Level reaching a total 90HP at level50.
Thief –
Experience Sources:
· Slaying Monsters
· PvP Combat
· Questing
Tools Available:
· Wood, All
· Stone, All
· Iron Sword
· Iron Pickaxe
· Bow
· Shears
· Fishing Rod
Armor Available:
· Leather
Skills:
· Potion, Level 1 Skill, Allows the use of Healing, Regeneration, Swiftness, Fire Resistance, and Strength Potions all with the Cooldown of 60 seconds.
· Sneak, Level 5 Skill, Requires 20 Mana to Activate. Allows the Player to sneak around at full speed without going into the crouched form. Also allows Players with Backstab to do extra damage.
· BackStab, Level 15 Passive Skill, Chance to cause extra damage when attacking from behind the Target. (1.5x DMG when behind a Target, 2.0x DMG when behind a target while Sneaking).
· One, Level 25 Skill, Requires 10 Mana. Increases the Players speed to 1.5x speed for normal walking and 3.0x speed for dashing. One has a Cooldown timer of 15 seconds.
· Root, Level 40 Skill, Requires 15 Mana to Apply. Allows the Player to root a Target in place holding them to a single point for a short period. The Target must be within 5 Blocks to apply Root, and this skill has a 15 second Cooldown.
· AssassinsBlade, level 49 Skill, Requires 20 Mana to Activate. Applies a heavy poison DOT to a target doing 4 Damage every 2 Seconds for 10 Seconds. (20DMG). This skill requires a Sword to be used and has a 30 Second Cooldown.
Weapon Damage:
- The Thief does standard Sword Damage of 4 Wood Sword Damage, 5 Stone Sword Damage, and 6 Iron Sword Damage. The Thief relies more on Ability Damage than melee combat damage.
- The Thief also is capable of using a Bow but is far from a master of it and only does 1 Damage with it but gains 0.1 Damage per level up to a bonus of 5 extra damage at 50 bringing his damage to almost half of the Rangers max damage.
Health:
· A lightweight and athletic class the Thief must be light footed and stay ahead of his enemy, the Thief starts with the standard 20HP but gains 1 HP per level to a maximum of 70HP at level 50.
In : MineCraft