Patch Notes 2/16 - v1.0.0 Part 2
Mage –
Experience Sources:
· Slaying Monsters
· PvP Combat
· Questing
Tools Available:
· Wood Axe
· Wood Pickaxe
· Wood Shovel
· Wood Hoe (Staff)
· Stone Pickaxe
· Stone Shovel
· Stone Hoe (Staff)
· Iron Hoe (Staff)
· Gold Pickaxe
· Gold Shovel
· Gold Hoe (Staff)
· Diamond Hoe (Staff)
· Shears
· Fishing Rod
Armor Available:
· None – You are a Master of the Arcane. Armor would restrict your movements and prevent proper spell casting.
Skills:
· Potion, Level 1 Skill, Allows the use of Healing, Regeneration, Swiftness, Fire Resistance, and Strength Potions all with the Cooldown of 60 seconds.
· IceBolt, Level 5 Skill, Requires 10 Mana to Cast. Summons a powerful bolt of Ice that strikes a target for 5 Damage and slowing their movements.
· Fireball, Level 15 Skill, Requires 10 Mana to Cast. Summons a ball of fire that ignites your target on fire doing 7 Damage plus a Fire DOT.
· Blink, Level 25 Skill, Requires 10 Mana to Cast. Allows the Mage to Teleport to a nearby block escaping trouble or leaping across a gorge. Maximum Distance is 10 Blocks with a 10 second Cooldown.
· Wisdom, Level 40, Granting Wisdom from the Goddess of Magic the Mana of the Players and nearby Party Members is restored at a faster rate for 10 minutes. 5 Block Radius Cast Area.
· Bolt, Level 49, Requires 20 Mana to Cast. Striking your enemies down with elemental fury you call upon a Lightning Bolt that will reach anywhere doing 11 points of Damage but with a 2 Second Cooldown.
Weapon Damage:
· As Staves are your primary weapon you have become quite skilled with their use and can inflict decent damage with them. Wood Hoe 4, Stone Hoe 5, Iron Hoe 6, Gold Hoe 5, Diamond Hoe 7.
Health:
· Spending all your time at the Academy of Magi under the tutelage of Mad Magi Khazid’hea you did not have time to train physically and are weak physically holding a mere 20 HP and a low gain of 1 HP per level to a maximum of 70HP.
Acolyte –
Experience Sources:
· Slaying Monsters
· PvP Combat
· Questing
Tools Available:
· Wood Axe
· Wood Pickaxe
· Wood Spade
· Wood Hoe (Staff)
· Stone Axe
· Stone Pickaxe
· Stone Spade
· Stone Hoe (Staff)
· Iron Hoe (Staff)
· Gold Pickaxe
· Gold Spade
· Gold Hoe (Staff)
· Diamond Hoe (Staff)
· Shears
· Fishing Rod
Armor Available:
· Leather
Skills:
· Potion, Level 1 Skill, Allows the use of Healing, Regeneration, Swiftness, Fire Resistance, and Strength Potions all with the Cooldown of 60 seconds.
· Bandage, Level 5 Skill, Requires 1 Paper per Cast. Allows the Player to Heal themselves or another Player.
· Pray, Level 15 Skill, Requires 10 Mana to Cast with a 10 Second Cooldown. Call for Divine Healing the Acolyte heals a Target for 10HP.
· Harmtouch, Level 25 Skill, Requires 20 Mana to Cast. Reaching out with Divine Fury the Acolyte damages its Target for 10 Damage but the Target must be within 5 Blocks. HarmTouch has a 2 Second Cooldown.
· Wisdom, Level 40, The Acolyte calls to the Goddess for Divine Wisdom to be bestowed upon the Party causing enhanced regeneration of Mana for 10 minutes. Has a 5 Block Radius Cast Area.
· GroupHeal, level 49, Calling for Divine Healing the Acolyte heals the group in a 5 Block Radius for 5HP. Has a 10 second Cooldown.
Weapon Damage:
· After receiving minor training in Battle Staves by the Traveling Monks you acquire the ability to cause advanced damage to your targets with Staves. Wood 4, Stone 5, Iron 6, Gold 5, Diamond 7.
Health:
· Through meditation and martial combat training you have become hardened to the harshness that is the world outside of the Monastery. Acolytes start with 30HP and gain 1 HP per Level to a maximum of 80 HP at level 50.
Blacksmith –
Experience Sources:
· Mining
· Crafting
· Questing
· PvP Combat
Tools Available:
· Wood, All
· Stone, All
· Diamond Pickaxe
· Diamond Shovel
· Bow
· Shears
· Fishing Rod
Armor Available:
· Leather
· Chainmail
· Iron
Skills:
· Potion, Level 1 Skill, Allows the use of Healing, Regeneration, Swiftness, Fire Resistance, and Strength Potions all with the Cooldown of 60 seconds.
· Excavate, Level 5 Skill, Requires 25 Mana to Activate. Allows near instant breaking of Dirt, Sand, Gravel, and Clay for a short period. 4 Minute Cooldown.
· Might, Level 15 Skill, Requires 20 Mana to Activate. Shouting out to your allies and around you places them into a temporary battle rage increasing damage for a short period of time. (1.2*DMG) Lasts 10 Minutes. Weaker than the Warrior Might.
· Mining, Level 25 Passive Skill, Gives a chance to receive double drops when Mining.
· SuperHeat, Level 40 Skill, Requires 50 Mana to Activate. For a short period the Players pickaxe becomes SuperHeated instantly smelting anything it mines. 90 Second Cooldown.
· Repair, Level 49 Skill, Fixes damaged items for a small amount of resources. Cheaper to repair the item than it is to make another one.
Weapon Damage:
· Forging works of Art in Wood, Stone and Steel the Blacksmith has become attuned with the Art of Swordplay. Wood 5, Stone 6, Iron 7.
Health:
· Countless hours of hammering steel against steel has hardened your body allowing you to take more of a beating. (35HP + 1HP / Level = 85HP @ 50)
Alchemist –
Experience Sources:
· Slaying Monsters
· Crafting Items
· PvP Combat
· Farming
· Questing
Tools Available:
· Wood, All – Except Sword
· Stone, All – Except Sword
· Iron Pickaxe
· Iron Spade
· Iron Hoe (Staff)
· Shears
· Fishing Rod
Armor Available:
· Leather
· Chainmail
Skills:
· Potion, Level 1 Passive Skill, Allows the Alchemist to use Potions as well as the ability to throw Splash Potions. Allows the use of all Level I potions and splash potions. Cooldowns for Non-Healing Potions and Splash Potions has been changed to 10 Seconds and 15 Seconds for all Healing Potions and Splash Potions.
· Bandage, Level 5 Skill, Requires 1 Paper per Cast. Allows the Player to Heal themselves or another Player.
· Antitode, Level 15 Skill, Requires 1 Sugar per Cast. Allows the Player to cure Poisons in themselves or another Player. Requires 15 Mana to Cast and has a Cooldown of 10 Seconds.
· Alchemy, Level 15 Passive Skill, Allows the crafting of Potions.
· Jump, Level 25 Skill, Requires 20 Mana to Activate. Allows the Player to jump several blocks into the air.
· Gills, Level 25 Skill, Requires 25 Mana and 1 Raw Fish. Temporary Self Buff of Water Breathing.
· Herbalism, Level 40 Passive Skill, Allows the Player to have a chance of Double Drops while doing any Farming activity.
· Might, Level 49 Skill, Requires 50 Mana to Activate. Temporary team wide buff that will raise Melee damage by 2x for 7 seconds. Area of Effect Radius of 3 and has a Cooldown 4 minutes.
· Wisdom, Level 49 Skill, Requires 50 Mana to Activate. Temporary team wide buff that will raise Mana Regeneration by 2x for 15 seconds. Area of Effect Radius of 3 and has a 4 minute cooldown.
Weapon Damage:
· Although not a combat master you have learned the use of Staves through your countless hours scouring through forest looking for that last precious reagent for your potion. Wood Hoe 3, Stone Hoe 4, Iron Hoe 5.
Health:
· During your Alchemy training you made the mistake of combining Giant Toe with Fermented Spider Eye causing a explosion in your face and you received the rare result of increased health instead of Elephantitus of the Nostrils. HP30 +1 HP / Level = 80 HP @ 50.
In : MineCraft